![metal slug 2 metal slug 2](https://gamefabrique.com/storage/screenshots/ps/kings-field-2-04.png)
Though you can ultimately place the buttons anywhere you like (but regrettably, they’re almost guaranteed to always be obscuring part of the action on screen), the jump button is considerably smaller than the gunfire button, and can be difficult to hit precisely.
![metal slug 2 metal slug 2](https://i.987967.xyz/previews/mslug2.png)
However, where heavy platforming or attacking enemies beneath you is involved, that’s where the controls suffer. In situations where you simply have to run left and right, occasionally hopping over an intruding obstacle while spraying gunfire everywhere, they work well. In other words, it manages to ride the line of being less-realistic fun while not being what some might call “kiddy.”ĭespite featuring numerous difficulty levels to accommodate players’ tastes, the controls are unfortunately a greater adversary than any enemy in the game. The graphics and sound both come across well on the iPhone, presenting a cartoonish style which nonetheless may make some parents squeamish about handing this over to their kids, thanks to the considerable spurts of (admittedly unrealistic-looking) blood spewed from the victims of your assault. Trust us, you haven’t lived until you’ve ridden a camel armed with a Vulcan cannon. Furthermore, you can also commandeer different types of heavily-armored vehicles to assist in mowing down hordes of enemies and larger, more heavily-armored baddies.
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Along the way, you’ll be able to free hostages, who will then grant you different weapons and power-ups for your troubles. Gameplay is classic run ‘n gun action, as you basically shoot anything on the screen that moves-you may not be able to kill everything that moves, but in games like these, you generally don’t take chances.
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The simplest way to describe Metal Slug 2, and the Metal Slug series in general, is to say that it takes a page out of Contra‘s playbook, but makes the idea its own in some ways. All of the great design with none of the precise gameplay.